Users of Quake Version 1.01 can now upgrade to V1.06 by downloading the patch from this website. This patch will upgrade both shareware and full versions of Quake. Download the patch, then follow the instructions below to upgrade your game:
Download the self extracting archive "q101-106.exe".
Change to your Quake directory.
Run "q101-106.exe" from your quake directory. This will extract all the patch files. If it asks to overwrite any files, press "Y".
Type "patch" and press [Enter]. This will begin the upgrade.
Please note that in Version 1.06, you are required to have a dedicated server to play a multiplayer game with more than 4 players, so if you have no problems with v1.01, consider your options carefully before deciding to upgrade.
Click here for a summary of the changes.
WinQuake
WinQuake (WQ) is a native Win32 version of Quake, and will run on
either Win95 or Windows NT 4.0 or later. It is designed to take
advantage of whatever enhanced video, sound, and input capabilities
(such as DirectX or VESA VBE video modes) are present, but has
fallback functionality so it can run on any Win95 or NT 4.0 or later
system, even if neither DirectX nor VESA VBE is available. You may
experience problems running WQ on some systems, because driver and
operating-system support for game functionality are not yet mature
under Win32, and many bugs and incompatibilities remain in those
components.
Once the download is complete, double-click WQ100.exe, and then click the "Unzip" button. (NOTE: If you did not install Quake to the default directory of C:\Quake, you must change the directory path before clicking the "Unzip" button.)
Double-click "WINQUAKE.exe" in your Quake directory to run WinQuake.
If you encounter a problem, first please
check through the list of known problems in the WQREADME.TXT file. If your problem
doesn't appear on the list, please fill out and submit the WQ bug
report at http://www.idsoftware.com/contact/.
GLQuake
GLQuake is a special version of Quake with improved graphics. GLQuake will ONLY run on a video card that supports OpenGL. If your video card does not support OpenGL, GLQuake will run extremely poorly, or not at all. If you are unsure if your video card supports OpenGL, contact your hardware manufacturer before downloading GLQuake.
When the download completes, double-click the glq1114.exe file.
If you have a 3dfx card, leave the "3dfx GL Miniport" box checked. If you do not have a 3dfx brand 3D accelerator card, you MUST uncheck this box.
Click the "Install" button. The installer will search for your Quake directory and copy the necessary files. If you are asked to overwrite files, click "Yes".
When this is finished, the GLNOTES.TXT file will be displayed, which you can also view by clicking here.
Double-click the GLQuake.exe file in your Quake directory to run GLQuake.
If you are running Win95/98, your desktop must be set to 32k (16-bit) or 64k (32-bit) colors before running glquake. NT can switch automatically.
Theoretically, glquake will run on any compliant OpenGL that supports the
texture objects extensions, but unless it is very powerfull hardware that
accelerates everything needed, the game play will not be acceptable.
3dfx has provided an opengl32.dll that implements everything glquake needs,
but it is not a full opengl implementation. Other opengl applications are
very unlikely to work with it, so consider it basically a "glquake driver".
See the included 3dfx.txt for specific instalation notes. 3dfx can only run
full screen, but you must still have your desktop set to a 16-bit color mode
for glquake to start.
See the included GLNOTES.TXT file for all variables and information on running GLQuake.