Klingon Honor Guard Downloads - PC
Klingon Honor Guard FAQ | Downloads

Patch

khg_v11.exe - (2.36 Mb)

Patch Install InstructionsBack to Top

Download Instructions

  1. Click on the above link.
  2. Click the "Save" or "Save File" button. Save the file to a location you will remember, preferably your Desktop.

Installation

    Once you have the patch downloaded, all you need to do is double-click on the patch and follow the onscreen directions to install it. The patch will determine where you have installed the game and make the necessary changes automatically. This will update your game to version 1.1.

Patch History

Changes for v1.1Back to Top

General

  • Shaved a couple megs off the memory usage.
  • Further improved the loading time.
  • If KHG is already running in the background, clicking on a web browser link now redirects the existing copy of KHG rather than launching a new one.
  • Bug Fixes : Server memory leak when switching levels, sporadic dynamic lighting crash, sporadic file loading crash on low-memory machines.
  • Windows NT: Switching in and out of 3dfx mode multiple times now works.
  • Fixed volumetric lighting rainbow effects on 3DNow!

Hardware Support

  • Improved Glide support: Voodoo2 Dual-TMU, more stable Voodoo Rush & Banshee support.
  • Updated OpenGL support.
  • New Direct3D support (alpha-test).
  • Creative Labs Sound Blaster Live support.
  • More AMD K6-2 / 3DNow! optimizations.
  • Intellimouse support on Win95.
  • Cyrix processors: Fixed KHG crashing at startup giving an "InitEngine" error message.
  • Aureal 3D audio: Fixed sound effects repeating and skipping.

Networking

  • More detailed "STAT NET" display.
  • Loss-free packet sequencing and retransmission (fixes disappearing weapon problems).
  • Bitstream packet compression.
  • Optimized file downloading.
  • Now handles packet loss much more gracefully.
  • Fixed potential forced replication and forced RPC cheat.
  • Added "NETSPEED ####" command.
  • Added "Bandwidth Saturated" detection during gameplay.
  • Clamp server MaxTicksPerSecond to reasonable 15-60 range.
  • Fixed servers not being recognized when more than one network adapter installed (especially a problem with network cards and dial-up adapters conflicting).
  • Network play: You can now download multiple package files (.unr, .utx, .uax, etc) when entering a server. Previously, only the .unr file could be downloaded, then the connect attempt aborted.
  • Fixed ESC in intro level crashing games in the software renderer on some machines.
  • Eliminated chance of server crashing when player limit is exceeded.

Internet Play

  • When the server switches levels, all players were thrown into the holding cell, but don't properly rejoin the next level. Fixed.
  • Entering a server as a spectator then typing "suicide" on the console caused the spectator to be visible to players as a little tiny chess pawn. Eliminated.
  • "RMODE" command is no longer allowed during network play (potential unfair advantage).
  • Fixed object updates becoming erratic after 30+ minutes in the same level.

Internet Server

  • Fixed potential crash when players are downloading files.
  • New server querying interface.
  • Server now runs quietly in the background by default (a tray icon).
  • Network statistics display & log to help us track down performance problems that people report.
  • Klingons.ini ServerActors can now have parameters sent to them, i.e. for launching multiple master server uplinks pointing to different IP addresses.
  • Far lower memory usage (over 2X less memory in typical levels).
  • Dedicated server: The "IpDrv" package is now server-side only, so it is not version-checked against clients.

UnrealScript

  • Fixed crash calling static functions.
  • Added function InternetLink.IpAddrToString.
  • Implemented ELinkMode MODE_Binary in UdpLink, for mod authors who need to implement binary UDP protocols.
  • Fixed script recompile possibly crashing on Scout.uc.
  • Fixed texture not being applied when adding/subtracting brush.
  • Fixed "rebuild lighting" creating weird colored shadow maps on maps with movers.
  • Fixed "rebuild geometry" potential for crashing.
  • Fixed broken .t3d map importer.
  • Fixed broken music and sound exporting.
  • C style 'continue' keyword.
  • Java style "new" function for creating new objects.
  • Improved TcpLink, UdpLink support for Internet mods.

UnrealEd

  • Faster loading time.
  • Significantly lower memory usage.
  • Misc UnrealEd improvements from Mark Poesch @ Legend Entertainment.
  • Improved "undo" support.
  • Fixed "Full rebuild" giving bogus error message in UnrealScript #always directive.