WIZARD(TM) (1
PLAYER)
You’re the most powerful wizard in ancient Irata, but an important source of your power has been stolen! The magical Eternal Flame Of Strength has been taken by the evil wizard Rassakr and horded deep in his catacombs. Protected by his evil imps Nagromj and Leimartj, the catacombs will prove a challenge for even a great wizard like your self…..
It’s Hunting Time…..
Both you and the imps have “damage points” that keep track of how good your health is, denoted by the counters at the far right and far left of the screen respectively. Get hit by an imp’s magical bolt or touched by an imp and your damage goes up by 2 points. Hit an imp with your own magical bolt and their damage goes up by 2. If your counter goes up to a 100, it’s game over! If the imp’s counter goes up to a 100 its curtains for them. However, the Flame seems to have a mind of it’s own and goes deeper in to the catacombs after each confrontation. So it’s onward to a deeper and much harder level of the catacomb and deadlier imp for you.
The imps themselves are invisible until they get close enough to attack you. As if that wasn’t enough, they can travel through the walls of the catacombs (but not shoot through them). They start the game with 63 damage points, but start with progressively lower points each level of the catacomb you go down.
Every time you shoot, you must take time to recharge your energy (denoted by the dimming of your character). Likewise every time you hit an imp, he must take time to recover – giving you time to flee or reposition your self. Each time you kill an imp your kill counter (next to the imp’s damage point counter) will go up by one, and your damage points will go down significantly.