
Silver - All Platforms
Act 1 | Act 2 | Act 3 | Act 4 | Act 5 | Act 6 | Act 7 | Act 8
Walkthrough
You begin by running down the stairs towards Granddad. Run over the bridge to the left of the screen. Go into David's house, open the chest, and pick up the Short Sword and Wooden Shield. Once you've done that, equip the Short Sword and leave the house to practice against Granddad. Granddad will teach you all the attacking moves.
After training you will have to do battle against Granddad; try and batter the living daylights out of him. After Fuge has kidnapped Jennifer, kill the two Grunts and leave via the bottom left of the screen. Then, kill all the enemies in the next area, then leave the scene at the bottom left, and kill everyone on the next scene. George and Flo will now automatically come over and talk to you. After they have finished talking, leave the scene via the bottom.
Leave this scene to the right to return to the entrance of the barracks, kill all the Grunts and leave the scene to the right. Kill all enemies in the area and talk to the food trader, when he says do you want to look etc, click on the tick. Once you have bought what you need leave the scene to the right. You will now enter an empty scene that has a bridge in the top right of the scene; leave via that exit. When at Haven's Gate, Granddad will tell you a short story and run through the gate; as he does so, lots of Grunts will appear. Kill as many Grunts as you can, and when Granddad shouts, "Come on David", move the mouse cursor up to the top of the screen so a door icon appears and leave the scene. A scripted section will now trigger, showing a Grunt getting fried by the Gate, and after this, you can leave the scene to upper right. Leave the scene to the left; a big scripted event will now trigger showing David and Granddad meeting the Duke.
After the Duke has finished talking, go over to John and Ben and talk to them; they should now teach you how to do the Web of Death move. Now go up the scene and talk to Clay. Richard, his son, should come running over and talk to you for a while. When Richard returns to his training, go over and talk to him.
Pick up the Torch that is located below the campfire. Talk to William, after he has finished talking to you, then go over to Fat Bob and talk to him. When Sekune is practicing on the target, go over and talk to her, then leave the scene via the left ladder.
Leave the scene to the right to go to the cave scene, then equip David with the Torch and enter the cave. A scripted scene should now trigger showing the Village Boy scaring David and Granddad, after a few words, the Village Boy should run off and the Chronicler should appear. Re-equip David's sword and shield, save your game, and leave the scene to the left. When you are outside the cave, go across the Bridge to travel to the Library.
Outside the Library, a short scripted scene will trigger showing Granddad telling David all about the Library, during this David will see two red imps and wonder what they are. The two red Imps will run off and close the door behind them, therefore stopping the entry into the Library. To gain entry into the Library, click just below Granddad to trigger yet another scripted scene. This will show Granddad try and break down the door, but not quite manage it. After the big wooden door has been smashed open by David, they both walk into the Library on their own. Inside the Library, you will see the Professor getting beat up by a number of red Imps. Kill the imps, and when the final one has been killed, the Professor will talk to you.
After the Professor has finished talking, leave the scene via the left flight of stairs. You should now see the Yellow Imp for the first time, when he sees you he should run off and send in the red Imps. When all Imps are dead, leave the scene, via the bottom left exit. You should now see the Yellow Imp again, who sends more Red Imps to attack you. Kill all the Imps and then leave the scene to the left. Once again, you will see the Yellow Imp order the Red Imps to attack you. Kill the imps and leave the scene via the stairs towards the top left of the screen.
When you enter the next scene, you will come face to face with the Yellow Imp. As soon as he sees you he will scream and run off, followed by a red Imp who drops some cheese for you. When they have run off, kill the Red Imp who is standing on top of the chest and then open it. After opening the chest, leave the scene via the top middle of the screen. In the next scene you should be attacked by lots of flying imps, once you have destroyed them all, leave to the left.
The next scene, a short scripted event, will show the Red Imps chase Professor Whittle into another room. Once all the Red Imps have chased Whittle, leave the scene at the bottom right. The next scene you will see Professor Whittle huddled up in a corner surrounded by numerous types of Imps. Kill all the imps and talk to Professor Whittle. Once Professor Whittle has told you about Terronus, leave via the upper exit and in the next scene leave by the right exit. The next scene you will see two Red Imps on top of a bookcase. One of the Imps has a gold horn in his hands. Every time this Imp blows the horn, additional Red Imps should appear, so kill him first. Kill the imp with the horn and all other remaining Imps so you can progress onto the next scene, where you will see the Yellow Imp talk to the Shaman Imp when you attack him. The Shaman Imp should teleport the Yellow Imp to safety and run off. Once this has happened, kill all the Imps to catch up with him. Once all Imps are dead open the chest and leave the scene via the upper right exit. When you enter the next scene you will see the Yellow Imp run off to the right to escape from you; after he has run off, open the chest to receive lots of food items; pick up all the food and leave the scene to the right.
You will now finally catch up with the Yellow Imp, he will tell you about his secret treasure trove. The Red Imps hear what the Yellow Imp has said to you and therefore want to kill him. Protect the Yellow Imp by defeating all the Red Imps.
After all the Red Imps have been killed, the Yellow imp will ask you to follow him and then run off again. Watch where he goes and follow the Yellow Imp into his secret hiding place to the left of the scene. When in the Yellow Imps secret place, he will tell you to kill two Guard Imps, obey his wishes and kill them. After the death of the two Guard Imps leave the scene via the left exit.
The Yellow Imp will shout at you; pick up a potion and run out of the scene. Open the chest to the left; kill all the Imps that appear, pick up all the available items and save your game via the Chronicler.
Leave the scene by the down exit, when on the next scene go up the stairs. When you enter the next scene, you will see the Yellow Imp drink the potion that he picked up. After drinking the potion, he will begin to grow to more than triple his usual size. Kill the giant Yellow Imp and then leave the scene via the exit, located at the top of the stairs.
The next scene, you will meet Terrenes, who will blast three Red Imps with a lightning strike. After the death of the Imps, David will automatically start to talk to Terronus about the Telescope. Terronus will ask you to follow him, leave the scene to the left up the stairs.
Terronus will now ask you to look in the chest, open the chest and pick up the Ice Wand. Terronus will now create a teleporter for you to use, so leave by walking into the teleporter.
A big scripted event shows Granddad having a fight with Fuge. Fuge kills granddad, and after the death of Granddad, Fuge will want a fight with you. He is too powerful for you to fight, so leave the scene to the right.
You will now talk to Terronus about the death of Granddad for a while, then leave the scene to the right. You will now be in a room you have visited before, but up high on a ledge that you could not get to previously. Pick up the magic potion and leave the way you entered.
When back on the scene where you met Terronus, leave it by the upper left exit. You will now enter a scene that has Red Imps located in it, if you kill two of the Imps, an Imp with a Golden Horn will appear. If he blows this horn, some Imps will hear it and come running, so kill him first. Kill all the imps and leave the scene to the right.
The next scene you enter, you will see an Imp with a horn, when he blows the horn lots of Flying Imps will appear. Kill all the Flying Imps and leave the scene to the right. The next room has got a chest protected by a Guard Imp. Kill all the Imps, open the chest, pick up the items and leave the scene to the left.
Leave the next scene by the upper exit and when you enter the scene with the fountain in it, leave it by the left exit. The next scene you enter, you will be positioned at the top of a big flight of stairs, kill all the imps that are located in the scene and leave via the right exit. Terronus will now tell you that you are at the lift, which takes you to the Secret Caves. After a short discussion leave the scene by walking onto the lift (top right).
When you get to the bottom of the lift, you will see 2 Red Imps come running out of the boiler, Once they are gone, enter the boiler. When inside the boiler, you will meet the Janitor. After a brief chat with the Janitor, he will give you a Silver Key. Take the key and leave the scene to the right. Next, leave the scene to the left to enter the caves.
Kill all the Golems that you encounter on the scene and leave via the exit that is located at the bottom of the scene. You will next enter a room that has about five Golems located in it, kill the Golems and they should be regenerated by an Invisible Shaman. When all the Golems and the imp have been killed, leave the scene to the right.
When you enter the next scene, you will see a scripted event, which shows David abusing Frink the Purple Imp. After that, Buzuki will butt in and introduce himself. After the introduction, he will tell you about his room but unfortunately, he has lost the key. Use the Silver Key to open his room and enter it. When inside Buzuki's room pick up all the items, then leave the way you came. You will now be in the room, which had the Invisible Shaman in it, leave this room to the left.
The next scene, kill all the Golems and leave the scene via the exit that is located at the bottom of the scene. Kill all the Golems and you will notice a Chronicler will appear, where you can save your game and exit the scene.
You now have to do battle with the Demon Imp, to kill him you have to fire the Ice Wand at him when he is out of breath. If you fire the Catapult at the Demon, he should laugh and when the Demon is laughing, he can be hit with the Ice Wand. When the Demon Imp is killed, David's skill level goes up to Level 2. The Duke should also appear. After a brief chat, David and crew should leave the scene and appear back at the telescope.
When at the telescope, you need to hit the switch to activate it. When this is done, David should run over to the telescope, sit in the seat and view where the Galleon is going. You should now see a short cut scene showing the Galleon traveling to Rain.
After viewing the cut scene, David should say a few words to the Duke. After the brief chat, David and crew will return to the rebels' base to plan their attack on Rain.
When you arrive at Rain, you will be paired off with Sekune. Leave the scene to the left to enter the city of Rain. When in Rain, you will see numerous Grunts with Broad Swords, kill them all. When they are all dead, pick up all the items that they have dropped, especially the Broad Sword. Equip the Broad Sword straight away.
After the death of all the Grunts, a Chronicler will appear, save your game. Now leave the scene to the bottom right. This scene looks like a T-junction; kill all the Grunts and leave the scene via the top exit. The next scene has a bridge right across the middle of the scene, kill all the enemies and leave the scene via the bottom exit.
The next scene should have a wooden door that is closed; kill all the enemies on the scene. Return to the T-junction scene, and leave the scene via the right exit. The next scene should have a Rebel on the floor injured. When you go over to the Rebel, he should be killed via an Archer, and numerous enemies should appear, kill them all.
Return to the T-junction scene and leave the scene via the bottom left exit. You will now enter a scene that has a battle going on between the rebels and the Grunts. Unfortunately, the rebels die, so you have to take over to finish the job. Kill all the enemies and leave the scene via the upper left exit.
In the next scene, you should be able to see the underside of an arch towards the bottom section of the scene. Kill all the enemies in the room and leave the scene via the bottom exit.
You should now see two arches in the background of the scene, kill all the enemies and leave the scene via the bottom right exit. The next scene should look like the road is in an S shape, kill all the enemies and leave the scene via the upper right exit.
The next scene you should see an archway in the distance with a set of stairs leading up to the top of it. Kill all the enemies and leave the scene via the exit under the archway. Next, you will be a T-junction again but facing a different way, with a set of stairs coming of it. Kill all the enemies on the scene and leave via the bottom right exit. The next scene will be a dead end with a big wooden door at the end of it. Kill all the enemies and leave the scene the way you entered it.
Back at the T-junction scene with the stairs, exit the scene via the left exit.
You will now enter a long straight room, which shows Othias's Tower in the distance. Kill all the enemies and leave the scene via the bottom exit.
The next scene shows a Portcullis that is closed and a bell hanging from a building to the right. Leave the area; you will need to come back here later.
Return to the T-junction scene with the stairs and leave the scene via the stair exit.
The next scene resembles a crossroad; kill all the enemies and exit the scene to the bottom. This next area should show an old lady called Edith being harassed by a Garrison and numerous Grunts. Kill all the enemies and talk to Flo. After a brief chat she will give you a Teddy Bear, pick it up and leave the scene to the left. You will now return to the crossroad scene, leave this scene via the central right exit.
The next scene will have a tree in it, towards the upper section of the scene, kill all the enemies in the scene and leave via the upper left exit.
You will now finally meet back up with the Duke and the rest of the Rebels at Othias's Tower. A short scripted event will trigger showing William ranting off because they arrived too late to catch the Galleon. After he has finished, everyone will leave the scene via the bottom right exit
When you return from Rain, Frink will turn up and tell you that Buzuki wants to see you at the Temple of the Oracle. Buzuki will have a few words to say to you, and then you are made to follow him into the Temple. When inside the Temple, the Oracle will appear and answer four questions for you. He will also tell you the location of the first orb, which is at Othias's Tower. To enter Othias's Tower, you need a Magic Horn, which the Oracle gives you.
After you have seen the Oracle the Duke will give you a Map, so you can travel to various destinations more quickly. After this, he will return to the Rebel Base. After receiving the map from the Duke, talk to Buzuki, he will tell you to go to Rain.
Sekune should appear and offer you her services. Now that Sekune is a permanent member of your team, use the Map to travel to Othias's Tower.
Once at Othias's Tower, click on the exit that is sealed by the magic effect. David should now run over the bridge to the entrance of Othias's Tower and blow the Magic Horn. When the Magic Horn is used, it should disappear from your inventory and the magic effect on the door will dissipate.
When outside Othias's Tower, leave via the left exit. Inside the Tower, David will introduce himself to Othias. Unfortunately, Othias is not impressed and starts to attack David with Fire magic. David manages to convince Othias that he means him no harm, and Othias gives David the Fire Orb and lets him open his Chests. After raiding the chests, leave the scene down the stairs.
You should now enter a scene that has about five green imps on it, kill all the imps and you should receive a few bags of money. Every time you enter this scene, these imps should be present, so you can load up on money.
When at the Barracks, leave the scene to the left, to travel back to David's house, David will start talking. After this, tree-type creatures will appear, kill all of these and leave the scene to the right.
You will now be on a scene that has a stream running along the bottom of the screen. Kill all the enemies here and leave the scene via the upper exit.
You will now enter a scene with a log bridge in it, you should see two Grunts run along the bridge and leave the scene to the left. Kill all the enemies on this scene and leave via the right exit.
You will now be on a scene that has a house on top of a cliff, with water in the background. Kill all the enemies and enter the house.
A scripted scene will show Vivienne almost kill David by accident. After this Vivienne goes on to say that her sister has been kidnapped. After she tells you her troubles, you should leave the house. Vivienne will follow, asking if she can join you on your mission. When she asks this, highlight her portrait and click on the Tick box. When Vivienne joins your team, she should already be equipped with the Broad Sword.
Now that Vivienne is in your party leave the scene to the left. Next, at the log bridge scene, leave it via the left exit. You will now meet the Mayor of Rain. Go over and talk to him with David. The Mayor should now start ranting and order his guards to attack you. Kill all the guards and pick up the City Key that Mayor drops. Once you have picked up the key leave the scene via the upper left exit.
You should now enter a scene that resembles a big crater. Fire Sprites should appear, kill all these and leave the scene via the left exit.
The next scene you will fight a Giant Fire Sprite. You should be able to kill this by using any ice weapon. Killing him increase your heroes' skill level by one. A Chronicler should also appear, so you can save your game.
After the death of the Giant Fire Sprite leave the scene via the upper exit.
You will now enter a scene that has a big burning tree in it. Use the Map and travel back to the Rebels base. When at the bottom of the Rebels Base leave the scene to the right. At the cave entrance scene, leave via the upper exit.
You will now be at Haven Gate leave this scene via the bottom left exit to enter Rain.
When outside the City of Rain, enter it via the left exit. You will now be inside Rain, leave this scene via the bottom right exit. You will now be on a scene that has a T-junction in it, leave the scene via the upper exit. The next scene should have a bridge in the middle of the scene, leave this scene via the bottom exit. You will now come to a scene that has a closed wooden door in it. If you click on the door, it should open. Go through the door and leave the scene.
You should now enter a scene that has a set of steps leading up to the top of the bridge. Kill all the enemies on the scene and leave by the upper left exit.
You should now be in a dark and gloomy alleyway to the left of the scene, should be a big wooden door that is slightly ajar; there should also be a set of stairs towards the bottom right of the scene. Kill all the enemies on the scene and leave via the bottom right exit.
The next scene you should see a big flight of stairs to the left of the scene and a row of houses stretching over to the right of the scene. Kill all the enemies on the scene and leave via the right hand exit.
The next scene is just another row of houses, but one of them has an archway below it, kill all the enemies on this scene. When you have killed all the enemies, one of them should drop the Cleaver Special move.
When you enter the next scene, you should see a flight of stairs over to the left of the scene. Kill all the enemies on the scene and leave via the bottom exit. The next scene should be shaped as a corner, with a fence and some bushes etc, in the distance. Kill all the enemies and leave the scene via the right exit.
You should now be outside the Tavern, click on the entrance to the Tavern and some Pirates should pick a fight with you. Kill these pirates and enter the Tavern. You will now be inside the Tavern; there are numerous people you can talk to in the Tavern. First go over to Albert and talk to him, using David. After a while he will ask if you want to buy some information of him for 30 gold pieces, say Yes by clicking on the Tick. After you have purchased the information you can talk to Albert again, so he can tell you the information for a second time.
Now go over to Randalph and talk to him with David, he will ask you if you want to buy a Fire Sword for 100 gold pieces, say Yes by clicking on the Tick. After buying the Fire Sword, Randalph should go to the bar to buy a drink.
Go over to Jonah and talk to him with David. He will ask you if you want to buy a Cursed Doubloon for 30 gold pieces; say yes. Talk to Mildew the Land Lord as many times as you can. He should tell you to get out of his Tavern; do not listen to him.
Go over to Jug and talk to him with David, when you do so a fight will erupt. After the fight, Jug will ask if he can join you, highlight his portrait and click on Sekune's portrait to remove her from the team, when this has been done click on the Tick to confirm team selection. David should now tell Sekune to return to the Rebels Base.
When you leave the Tavern, Jug should be equipped with the Battle-Axe.
Outside the Tavern, kill all the enemies and use the Map to travel to the Oracle.
From the Temple of the Oracle scene, leave via the bottom exit.
You will now be at another Haven's Gate; in the distance you should be able to see Glass's Palace. Leave the scene through the gates to enter Winter.
You should now be on a bridge that has a locked Turret at the end of it.
Kill all the enemies on the scene and open the Turret door with the Steel Key, then kill the remaining three enemies and leave the scene to the right.
The next scene has another bridge in it leading to some stairs, there is also a cave at the bottom right of the scene. Kill all the enemies on the scene. One of the enemies should drop a Battle-Axe.
Save your game via the Chronicler and enter the cave.
In the next scene, you should be located in the mouth of the cave, kill all the enemies and leave via the bottom exit. The next scene should be an ice chamber with lots of ice structures hanging from the roof that resemble a backbone. Kill all the enemies in the scene and leave via the right exit.
The next scene should be located at the top of a big flight of stairs. To the right of the scene should be a carving of a face in ice wall. Kill all the enemies in the scene and make David open the wooden doors at the bottom of the scene. When these doors open Angus will appear. To kill him, you have to use fire. After the death of Angus, your party should go up another skill level.
Go through the wooden doors to enter the ice tomb, where you should see the Ice Orb floating above the Tomb. Click on the Ice Orb and a scripted event will trigger showing the Ice Orb float to the player. Once the Ice Orb is in the player's possession, a Chronicler will appear, save your game.
After you have saved your game, use the Map to travel to the Rebels Base. Once there, a messenger will come over and start talking to you. He will tell you that Professor Velding wants to meet you at the Library entrance. He has some important news regarding one of the Orbs.
Use the Map to travel to the Library entrance. When you get there, you will see Professor Velding and Professor Whittle talking to each other, make David go over and talk to them both.
Professor Velding should tell you about Spires, and that the Orb of Healing is there. Unfortunately, Spires has been submerged under water so you need to use Thadeus's Bathoscape to get there. Once you have been told all the relevant information use the Map to travel to Othias's Tower and leave the Tower scene by the lower right exit. You will now enter a scene that has a tree in it, leave this scene via the bottom left exit. Next, you will enter a scene that has a set of stairs leading down to the left, leave the scene via these stairs. Then, the next scene sort of looks like a T-junction but with stair connected to it, leave this scene via the middle left exit.
You will now enter a long straight scene, which shows Othias's Tower in the distance. Kill all the enemies and leave the scene via the bottom exit
The next scene shows a portcullis that is closed and a bell hanging from a building to the right. Highlight David and make him ring the bell 3 times - pause - ring bell 2 times - pause - ring bell once. If you do this correctly, the portcullis should open, followed by a Chronicler appearing, so you can save your game.
Go through the exit to enter Lower Scummy Rain, you will now be on a scene that has a T-junction on it. Kill all the enemies on the scene and leave via the bottom left exit. In the next scene, you will see Albert in an alleyway. Have David talk to him again, you will find that he wants to sell you some Silver. Buy some of him by clicking on the Tick box. Leave the scene via the right hand exit.
The next scene you will see a building behind you and a man keeled over on the floor. Some scripting will show the man turn into a Werewolf. Kill the Werewolf and leave the scene via the upper right exit. You will now enter a scene, which has a sign of a skull, on a building over to the left of the scene, kill all the enemies on the scene and leave via the left exit.
You will now meet the Boatman, talk to him with David, he should say he will take you to Thaddeus but it will cost the price of one Cursed Doubloon, which you bought in a Tavern. When you pay the fare, he will take you to the next scene to see Thaddeus.
When you get to the next scene, David will recite the Incantation. After David has finished speaking, Thaddeus should appear. After telling Thaddeus about your problems, he will give you the Bathoscape. Click on the Bathoscape so you can enter Spires.
After the cut scene you should enter Spires, you should be presented with an animation that shows the Air Lock opening. When the Air Lock is open. Kill all the enemies on the scene and leave via the left exit.
The next scene you enter will have two flights of stairs in it that both lead to exactly the same place, a bag of money. Kill all the enemies on the scene and leave via the bottom exit.
You will now enter a hall that has four columns in front of the door that you enter, kill all the enemies on the scene and leave via the bottom exit.
Next, you will enter a corridor with numerous alcove arches in it, kill all the enemies and leave the scene via the left exit.
The next scene you enter will be viewed from an almost overhead angle. At the top of the scene is a big wooden door. When you kill all the guards in this room, a Chronicler will appear. Save your game and leave via the left exit.
You should now enter a circular looking room with a balcony in it, kill all the enemies in the scene. Open the chest to receive the Infernum Extingure. Leave the scene via the bottom exit.
You will now enter a scene with a chest in it; there should also be some running water in the room that is dripping from the roof where the scene has taken some damage. Open the chest, kill all the enemies and pick up all the goodies.
Return to the scene where the big wooden door is and open the chest to receive the Long Sword. Leave the scene via the up exit, which is through the big wooden doors.
You will now meet Jag who has the Orb of Healing. David will try and catch Jag's attention by telling him to turn around. Jag will not take David on and consequently gets killed by the Aqua Dragon. Pick up the Orb of Healing and kill the Dragon by whatever means possible (its weak spot is its belly so hit it from underneath). When the Dragon is dead, your skill level should go up, and a Chronicler should appear. Save your game.
Once you have saved your game, use the Map to travel to Firetree. Once there, move the mouse cursor over the fire and click the left mouse button to use the Infernum Extingure. When you do this the fire should die down.
When the fire has died down, Frink should appear and tell you that Buzuki wants you to see him at the Temple of the Oracle.
Use the Map to travel back to the Oracle, once there talk to Buzuki. He should tell you that his potions are now more powerful, as well as having 2 new potions available. When you have finished talking to Buzuki return back to the Firetree via the Map.
Once there, leave the scene via the up exit. You should now enter the Swamps. The first scene should look like an upside down Y, with a Bag of money in the middle of the scene. Try and pick the money up and lots of enemies will appear. Kill all the enemies and leave the scene via the left exit.
You will now enter a scene that just stretches of to the left. Pick up the Moneybag, kill all the enemies and leave the scene to the left.
You will now meet the Tarrasque, kill him by whatever means possible (the Tarrasque is vulnerable when particle effects come from him). When the Tarrasque is dead, open the chest and take the Lightning Staff and the Bronze Key. The Chronicler should also appear. Pick up the items and save your game.
When the Tarrasque is dead your party should also go up another Skill Level. After the death of the Tarrasque, you should return back to the scene that looks like an upside down Y. When there, leave the scene to the right.
You will now enter a scene that has a chicken leg on the floor, kill all the enemies on the scene and leave via the left exit.
The next scene you enter will have a set of steps in it that has two torches either side of them, there is also a Swamp Gimp running around with a Long Bow. Kill all the enemies, pick up the Long Bow and leave the scene via the left exit.
The next scene you enter, you will see the Monastery in the distance. You will also meet Cagen on this scene. After a brief chat about the Monk, Cagen will ask if he can join you on your quest. Deselect Vivienne and put Cagen into the team and click on the Tick to confirm the selection. Vivienne should then be told to return back to the Rebels Base.
Once Vivienne has left, leave the scene via the bridge exit. You should now be on a scene that has a bridge on it, kill all the enemies on the scene and leave via the top left exit. You will now enter a scene that has a small water fountain hung from a wall, kill all the enemies on the scene and leave via the right hand exit.
The next scene you enter, you will be positioned out side the Monastery entrance, kill all the enemies and leave the scene to the right. Next, you enter a scene that has an over turned cart in it, as well as a chest. Open the chest and you should receive another Long Sword. Once you have picked all the goodies up leave the scene to the left to return to the Monastery entrance.
Enter the Monastery and you should see a scripted scene that several monks practicing in front of a Mystical Monk. Storm onto the scene and kill all the enemies. The Mystical Monk should drop the Scythe Special. Leave this scene to the left and kill all the enemies located in the scene, then leave the scene via the upper right exit.
This should now take you to a scene, which has a Meditating Monk in it. If you talk to the Monk using David he will say he needs a question that he can ponder on. After you have talked to the Meditating Monk, use the Map to travel back to the Library. When you get there you should see Professor Whittle, talk to him with David. He should just say hello and give David the Question of Life Scroll out of the goodness of his heart.
Once the Question of Life Scroll is in your possession travel back to the Monastery via the Map and return to the Meditating Monk, talk to the Monk with David and he should give you an Ethereal Potion. As soon as the potion has been given to David, he should become invisible and teleport to the Gallery where Rueben had his Exhibition.
Once at the Gallery, leave the scene by entering the building by the main entrance; you should now enter into the inside of the Gallery. Once inside, you should see Rueben get killed by Silver via an Electric Blast. Once he is dead, a Wooden Key should be dropped on the floor, and Silver should leave the scene via the flight of stairs.
Make David pick up the Wooden Key and he should instantly leave the scene and return back to the Monastery where the Meditating Monk is. Once there a scripted event should trigger followed by the Chronicler appearing, save your game. Once you have saved your game used the Map to travel back to the Barracks, once there leave the scene to the left.
You will now be on a scene that is outside the Barracks, leave this via the up exit to take you back to David's House. From David's house, leave it via the right hand side exit. You will now be on a scene that has a stream running along the bottom of the scene, leave this scene via the right exit. The next scene you enter will resemble a T-junction, from the exit in the middle of the screen you should be able to see a Mushroom Ring in the distance, kill all the enemies on the scene and leave to the right. You will now enter a scene that has a waterfall in it, kill all the enemies on the scene and leave via the upper right exit.
You will now enter a scene that has a Water Mill in it, use the Wooden Key to open the Mill door. When you enter the Mill, a scripted event should trigger, which shows your hero's meeting Chiaro. After this introduction, Chiaro will ask if he can join you on your quest. When he asks this, click on the Cross to say No. David should tell Chario to return to the Rebels base to inform the Duke of Rueben's death. After Chiaro has left, leave the scene via the stairs. This should now take you to a room, which has a Chest in it as well as a Water Wheel, use David to open the Chest. When you do this you should find the Lightning Orb.
Once you have the Lightning Orb, use the Map to travel to Turret, once there leave the scene via the right exit. You will now enter a scene that has another bridge on it, there is also a cave to the bottom right of the scene, leave this scene via top left exit. The next scene you enter should have a flight of stairs at the end of it, kill all the enemies in the scene and leave via the upper exit.
You will now enter a scene that has numerous flights of stairs in it, kill all the enemies and leave the scene to the direct right, not through the cave exit that is located at the right side of the screen. Next, you will enter a scene that has 2 chests in it, open both the chests, kill all the enemies and leave the scene via the upper exit. You will now be back on the scene that has lots of stairs in it, leave this scene via the right cave exit.
You will now enter a scene that has another cave exit in it. When you enter the scene, you should see lots of blue Wampas enter the scene via the cave exit. Kill all the enemies and leave the scene via the cave exit. You will now enter a scene that has a Giant bridge on it, and a flight of stairs leading up to the top of it. You should be positioned at the bottom of the scene in the wilderness section, kill all the enemies in the scene and leave via the right hand exit at the top of the bridge.
The next scene should be another bridge, with Viking sentries marching up and down on it, kill all the enemies on the scene and leave via the right side exit. You should now be outside the entrance to Glass's Palace, kill all the enemies on the scene and a Chronicler should appear so save your game.
You now need to use the Bronze Key on the giant wooden door that leads into Glass's Palace. As you enter Glass's Palace, you should be in a scene that has 2 sets of stairs leading to the same platform. Kill all the enemies on the scene and leave via the upper right exit. You should now enter a long corridor that has 2 doors at the end of it, when you kill all the enemies on the scene you should receive a War Hammer. Once you have picked it up, leave via the left door.
The next scene you enter should take you to another corridor that is on a slight diagonal right angle, kill all the enemies in the scene and leave via the upper right exit. You should now enter a square room that is viewed from a slight overhead angle, when you enter it there should be 3 enemies looking out of the window, kill all the enemies in the scene and leave via the left exit.
The next corridor you enter should be viewed from a diagonal left angle, kill all the enemies in the scene and leave via the upper left exit not the door. The next corridor you enter should go vertically up the middle of the screen, kill all the enemies in the scene and leave via the upper exit. Next, you will enter a scene that has a circle pit in it with a banister around it, kill all the enemies in the scene and leave via the left exit.
You should now enter another room that has a similar pit in it, there should also be a flight of stairs to the left kill all the enemies in the scene and leave via the left exit.
The next scene you enter should have Draco in it. Kill Draco by whatever means possible. Once he is dead, your party should go up another level, then leave the scene via the upper left exit.
You should now enter a scene that takes you outside the Palace via a small bridge, which leads to a small tower. Inside this tower is the Barracks Key and the Earth Orb, once you have picked these items up a Chronicler should appear and you can save your game.
After you have saved your game; return back to the scene where you killed Draco. Once there, leave the scene via the bottom right exit, this should take you to a secret corridor that has 2 chests in it. Open the chests, one should attack you and the other should give you the Jeweled Key.
Pick up the goods and leave the scene the way you entered it. This should now take you back to the scene where you fought Draco. Once there leave the scene via the bottom exit. You will now enter one of the scenes that have a pit in it, leave this via the bottom right exit.
You will now enter the other scene that has the pit in it, but this scene has the door that the Jeweled key is used for. When you enter this room you should see two chests. Open them and you should receive the Ice Key and the Amulet of Seeing. Once you have picked the goods up leave the scene via the upper exit. This should take you back to the pit scene, leave this scene via the right exit.
You will now enter the room that has the vertical corridor in it, leave this scene via the bottom exit. You should now enter the scene that has the corridor on a slight left diagonal, leave this scene via the left door. You should now enter a scene that has two windows in it, it should also be viewed from a slight over head angle, kill all the enemies in the scene and leave via the bottom exit.
The next scene you enter should be a very long horizontal corridor on it, kill all the enemies on this scene and leave via the left-hand exit. You should now enter the scene that has two doors in it, once there leave the scene via the up exit. Once you have left the scene, you should enter the location that the two flights of stairs in it, there should also be a door in this scene that is locked. You need to use the Ice Key to open this door.
When you enter the Ice Key room there should be one chest; open this and you should receive a Golem Scroll and a War Hammer.
Once you have done Glass's entire Palace, use the map to travel back to the Rebel's Base. Once there, a scripted event should trigger which shows Ben come running over and tell you about the death of his brother, John. After this use David to talk to Fat Bob, he should tell you about a short cut you can use to get to Chains, but the short cut is through the Tavern into the Sewers. To enter the Sewers, Fat Bob should give you the password - Rothchild's Brandy.
Once you have been given the password, use the Map to travel to the Tavern. Once there, use David to talk to Mildew. Mildew should hear you mention the password and have you follow him.
Follow Mildew into the cellar and he should have a quick chat with you. Once he has finished, use David to talk to William. William should say he managed to escape and is on his way back to the Rebel Base to lead the Dukes men. After William is done, leave the scene via the left door exit.
You should now enter a scene that has a Big Barrel in it, that is located down some wooden stairs, also on this scene is a Rebel. Use David to talk to the Rebel and he should show you how to do the Falcon Special.
After you have been taught how to do the Falcon move a Chronicler should appear, so you can save your game.
Once you have saved your game, leave the scene via the left Big Barrel exit. You should now enter a scene that is closed off via a floodgate. Kill all the enemies in this scene and one of them should drop a mace, pick it up and then hit the Hanging Bell with a missile weapon. When you do this the Flood Gates should open, some more enemies should appear. Kill them all and leave the scene via the upper left exit.
You should now enter a scene that has a wooden balcony on it with some wooden stairs leading up to it. Kill all the enemies and leave the scene via the upper right exit. You should now enter a scene that has a smoking pit, kill all the enemies in the scene and leave via the upper exit.
The next scene you should enter should be viewed from a slight diagonal left angle, also on this scene should be some flowing water. Kill all the enemies on this scene and leave via the right exit. You should now enter a scene that runs horizontal; there should also be some water flowing horizontal across the screen. Kill all the enemies on the scene and leave via the right exit. The next scene should have a circle Airlock type mechanism on the floor, kill all the enemies on the scene and leave via the left exit.
You should now enter a scene that has a rusty mechanism position roughly in the middle of the screen, if you position your mouse cursor over this mechanism a Valve Spanner icon should appear. Kill all the enemies in this scene and leave via the right hand exit.
You should now enter a scene that has a spiral staircase in it; there should also be lots of enemies on the scene positioned high up on ledges. Kill all the enemies and leave the scene via the spiral staircase.
The next scene you enter should have a big metal grate in it, with a circle door in it. There should also be numerous enemies positioned high up on ledges. Kill all the enemies on the scene and pick up the Valve Spanner, as soon as you do this more enemies should appear, so kill them too.
Once the Valve Spanner is in your possession, leave the scene to the right by going back down the spiral staircase. You should now be on the scene that is positioned at the bottom of the spiral staircase, leave this scene via the left exit. You should now be on the scene that has the rusty mechanism in it, use the Valve Spanner on this construction and it should open the Sluice gate to drain Rain. Once the gate is open you should see water come flooding into the scene.
After the water has come flooding into the scene, a second Silver interlude should trigger. This should show Silver order Khan to go to Chains, after this Silver should say a few words to Glass and then attack her with magic for being incompetent. After this interlude you should return back to the scene that has the Sluice Gate on it.
When back leave the scene via the right exit; this should take you back to the scene that has the spiral staircase in it. Once there leave the scene via the right exit, this should take you to a scene that has a statue of a Giant Rat hanging from the wall, and this scene should also have some water located on it. Kill all the enemies on the scene and one of them should drop a Mace. Once all enemies are dead on this scene a Chronicler should appear, save your game and leave via the middle exit.
The next scene you enter you should do battle with the Rat God, kill this boss by whatever means possible (he should be vulnerable when particle effects are on him). Once he is dead your party should go up another level and the Rat God should drop the Acid Orb when he is killed.
From the Rat God scene leave via the up exit. You should now enter a scene where the floor panel moves to let you enter the scene. The scene you enter should be the one were you originally fought the Werewolf. Leave this scene via the up exit.
You will now enter a scene that is viewed from a slight over head angle with a Skull sign hanging from a building to the left. Leave this scene to the left.
You will now enter the scene that originally had water in it (where you met the Skeleton Boatman), kill all the enemies in this scene and leave via the right exit to return back to Othias's Tower.
When there you will notice this scene is also drained, there should be a chest to the right of the scene; open this Chest and you should receive the Fire Bow. Leave this scene via the right exit to enter the previous drained scene, when there, leave the scene via the gap in the stone wall that is located on top of the wooden veranda.
You should now enter a scene that has about 3 giant stone heads on it that are submerged in the ground, leave this scene via the right exit. You should now enter a scene that is positioned outside the Fortress, there should be a little rope bridge linking the fortress entrance to the forecourt of the scene. Kill all the enemies in this scene and leave via the rope bridge.
The next scene you enter will have numerous bunk beds in it, as well as two chests. Kill all the enemies in the scene and open the chests. Once you have done this, leave the scene via the bottom exit.
You should now enter a scene that bends around to the left, kill all the enemies in the scene and leave via the left exit. Next, you should enter a scene that has 2 walls towering above you; it should be on a slight curve. When you enter the scene various enemies should drop down into the scene from upper ledges, kill all the enemies and leave the scene via the bottom exit.
You should now enter a long corridor that has numerous statues in it. A scripted event should trigger which shows Khan confront the party. After a brief chat, you should do battle against Khan. When you kill him, he should drop a Bastard Sword and a Dragon Shield. After the death of Khan, kill all the remaining enemies and leave the scene to the right.
You should now enter a scene that has a big flight of stairs on it as well as a big wooden door. Kill all the enemies on the scene and leave via the exit at the top of the stairs. You will now enter a scene that is positioned on top of a tower, on top of this tower is Gonch, use David to talk to him. Gonch should attack one of your party with some magic. When this occurs, you need to attack Gonch. When he has been beaten so many times he should drop the Ring of Invisibility and a bag of money. Once you have picked up these items leave the scene via stairs.
You will now be back on the scene that has the big Wooden door on it; you need to use the Barracks Key on this door to open it. Once the door is open leave the scene via that exit. You should now enter a square scene that is viewed from a slight overhead angle, there should also be a reflection of a stone statue head on the ground, kill all the enemies on the scene and leave via the upper exit. You should now walk onto a wooden bridge that is suspended high above Rain by metal chains, kill all the enemies on this scene and a Chronicler should appear.
Save your game, and leave via the bottom exit. This should take you to the entrance of Chains, kill all the enemies on the scene and enter Chains.
You should now enter a huge hall that has many upper platforms in it, kill all the enemies on this scene and leave via the lower exit. Next, enter a large room that has a fire burning in the middle of the scene; there are 2 flights of stairs in the room one leads to the left and the other to the right. Kill all the enemies on the scene and leave the scene via the left set of stairs.
You should now enter the Great Hall again, but be positioned in the higher left section of the scene. Go over to the chest and open it to receive all the goodies. Once you have picked up the goods leave the scene the way you entered. You should now be in the large room again, which has the 2 flights of stairs in it. Leave this scene via the right set of stairs to enter the Great Hall again but at the upper right section of the scene. Open the remaining chest on this scene and leave the way you entered.
Back in the large room you will notice there is an exit under the right set of stairs, leave the scene via this exit. You should now enter a small room that has a chest in it, open the chest and pick up the items.
Leave this scene to enter the large room again, finally leave this scene via the upper right exit that is located under the archway. You should now enter a scene that triggers a scripted event; here you will meet Jeremiah Gunn. After a brief chat with him, he will throw a Gold Key down to the floor. When it lands, a Lizard type creature will enter the scene and pick up the key. The screen should now scroll back up to your party. Once there, make one of your party hit the switch with a missile weapon to the left of the scene. When you do this, the drawbridge should lower to give you access to the lower section of the scene.
When at the lower section of the scene lots of enemies should appear, kill them all. After the death of all the little Lizard men, the big Lizard man should appear. When you kill him, he should drop the Gold Key. Pick up the Gold Key and leave the scene via the bottom left exit.
You should now enter a scene that has numerous Cells in it; within one of the Cells is the Duke, kill all the enemies in the scene and a scripted event should trigger, between the hero's and the Duke. The Duke tells you that you need to get the Cell Key off the Warden to rescue them. After this leave the scene via the upper exit.
The next scene you enter should have a toilet in it, as well as a Giant Cog that is surrounded by lava, kill all the enemies in the scene and click on the toilet. When you do this a trap door should open up that is located on the Cog, leave the scene via this exit.
You should now enter quite a large room that has three chests in it; there should also be a big archway in the scene. Open the chests, pick up the items and kill all the enemies in the scene then leave via the right exit.
The next scene you enter will resemble a corridor, kill all the enemies in the scene and leave by the exit that is located at the end of the corridor
You will now enter a scene that has a flight of stairs in it that lead down to a lower section of the scene; there should also be an exit near the upper left of the scene. Kill all the enemies in the scene and leave via the upper left exit.
After that, you enter a long corridor with one chest in it. Open the chest and it should disappear and appear somewhere else on the scene, repeat this three times. On the 3rd time the chest will not disappear and you can finally open it. Pick up all the items and leave the scene via the left exit.
You will now enter the room that has the stairs leading down to the lower section again, leave this scene via the lower right exit.
The next scene you enter should have a massive rusty chain in it; it is also the scene where you will meet Fuge. As you enter the scene, Fuge will stun two of your party, leaving only David standing. Fuge will now ramble on a bit and tell David that he killed his father. After all the dialogue, David can now have a fight with Fuge. If you manage to kill Fuge, he should drop the Dual Knightly Swords, the Half Moon Key and all of your party should go up another level.
If you equip David with the Dual Knightly Swords, he should be able to perform double attacks. You should now leave the Great Chain scene via the upper left exit. You will now enter another large room that has numerous, stairs in it leading down to a lower section of the scene. Kill all the enemies on the scene and leave via the lower exit that is located at the bottom of all the stairs.
You should now enter a scene that is quite small, it has an upper ledge in it that has enemies on it, kill all the enemies on the scene. After the death of all the enemies, you will notice one of them will of dropped the Cell Key. Pick it up and leave the scene via the up door exit.
You will now enter a small torture room that has a character called Moss in it. Use David to talk to Moss, after he has finished talking, use the Teddy Bear and talk to Moss again, he should now take the Teddy Bear and run off shouting after his Mother.
You should now work your way back through all the scenes to return back to Cells where the Duke is, once there use the Cell Key on the Cell that the Duke is located in. The Duke should now leave the Cell accompanied with Clay. A scripted event should now trigger which shows the party talking about a traitor and then dismissing the idea, thinking instead that Glass has been spying on them with her Crystal Ball. All of the party, including the Duke should leave Chains and head off to Glass's Palace to confront her about spying.
When at the Palace the hero's will meet Glass, she tells them that she has not been spying on them, and even if she were she would not tell her Father Silver about our actions because she hates his guts. Instead, she tells them that they have a traitor but she does not know who it is. To find out, she tells them they need to go to Deadgate to talk to the tormented souls of the dead rebels; only there will they find out who the traitor is.
To get to Deadgate, you need to see Jonah at the Harbor in Verdante, use David to talk to him, and pay him the 300 gold pieces he wants to take you there.
You should now enter a scene that has a wooden walkway in it, kill all the enemies in the scene and leave via the bottom right exit. You will now enter another scene that has a wooden walkway in the shape of a T; you will also see a chest on a small island that has a sparkling door near it. Kill all the enemies in the scene and leave via the cave exit at the upper part of the scene.
You should now enter a square room that has a wooden walkway all around the outside of the room, kill all the enemies in the scene and leave via the upper left exit. The next scene you enter should have a wooden walkway going horizontal across the screen. Kill all the enemies in the scene and leave via the right exit.
You will now enter a scene that is outside, there should be a skulls head to the left of the scene and a big Gong, kill all the enemies on the scene and leave via the right exit.
The next scene you enter is also outside, with the usual wooden walkways. When you kill all the enemies in the scene, you will see a scripted event that shows David talking to the John's Ghost in the top right of the scene. You will find out that William is the traitor, also for the tormented souls to rest you have to avenge their deaths. After finding this information out leave the scene via the bottom right exit.
You will now enter a scene that has two wooden structures at either end of the screen, kill all the enemies in the scene and leave via the bottom right exit.
The next scene you enter will have about four ledges in it, that are all connected via wooden walkways. At the top of the scene, you should see a human ghost getting beaten up by 2 evil ghosts. Kill the evil ghosts and talk to Ganitos with David. After a brief chat, he should give you the Stone Key and run off. Leave this scene via the sparkling door portal.
You should now enter a scene that has two door portals in it, and a chest. Open the chest, pick up the goods and kill all the enemies on the scene, you should now leave via the left door portal. You will now return to the scene that has the wooden walkway in the shape of a T, and a chest in it. Open the chest and you should receive a Bastard Sword. Once you have picked up the items, leave the scene via the door portal.
You should now be back in the scene with the two door portals, exit the scene via the right hand portal. The next scene you enter will have the four ledges in it; all connected by wooden walkways leave this scene via the bottom exit.
You will now be on the scene that has the two wooden structures on it, leave this scene via the right hand exit. You will now enter a scene that has a door portal at the end of it that is locked; to open this door you need the Skull Key. Kill all the enemies in the scene and a ghost called Professor O'Leary should appear; talk to him with David. He should tell you about a plague that occurred in Outer Haven many years ago, he will also tell you that he set up camp in Outer Haven and found a strange looking Orb. After he has told you about Outer Haven, he should give you the Scroll of Revelation. This scroll should open a secret passage, so you can enter Outer haven. Once you have finished talking to O'Leary, a Chronicler should appear, so save your game.
Once you have the Scroll in your possession, use the Map to travel back to the Rebels Base. Once there you should see Moss and his Mother, talk to Moss's Mother with David and she should give you the Ring of Resist Magic, as a thank you for returning her son back to her.
Now talk to the Duke with David, David should tell the Duke that William is the traitor etc. Now leave the scene via the up exit that is located in a gap between the rocks.
You will now enter a scene that has a Bear in it, and some steps leading down to a tree. Kill the Bear, pick up the Apples before you leave the scene make sure David is you selected hero, then leave via the right exit.
The next scene you enter will have running water in it that is coming from a circle type structure. Because it is the first time you have entered this scene, a scripted event should trigger which shows David run over to the right side of the screen and make a second path appear.
Leave this scene via the bottom left exit, not the newly opened right exit.
You should now enter a scene that has a crane in it. Kill all the enemies on this scene and open the Chest, you should receive a Long Bow from the Chest. Leave the scene the way you entered to return to the scene that now has the new path opened in it. Once there, leave via the new right exit.
You should now enter a nice green grassy area that has a small bridge leading to the right of the scene, kill all the enemies in the scene and leave via the right exit. The next scene you enter should have a flight of stairs at the upper section of the scene, kill all the enemies in the scene and leave via the upper exit.
You will now enter a scene that has 3 grassy platforms in it, that are all connected via little stairs, kill all the enemies in this scene and leave via the bottom exit.
The next scene you enter has a set of wooden stairs leading down to the left of the scene and some trees to the right of the scene near a chest. Open the chest, pick up the items, and kill all the enemies on the scene then leave via the bottom left exit.
You will now enter Professor O'Leary's Dig, open the chest that is located on this scene and you should receive the Rusted Key and the Time Orb.
Pick up the items and leave the scene via the upper left exit. You should now enter a scene that has a beautiful sea view and a couple of towers, kill all the enemies located on the scene and leave via the left exit.
The next scene you enter should have a circle patio type area and three flights of stairs in the middle of the scene that lead down to a lower section of the scene. Kill all the enemies on the scene and leave via the bottom right hand exit.
The next scene that you enter should have a closed off section in it that encloses a chest. Also on this scene is the Plague King, kill this boss by whatever means possible. Once you have killed the boss, you should receive the Iron Key. Your party should go up another Skill Level. A Chronicler should also appear after the Death of the Plague king, so save your game.
Use the Iron Key to open the door that encloses the chest. Open the chest and you should receive the Skull Key and a Golem Scroll. Once you have picked up the items, use the Map to travel back to Gno Library Entrance, once there use the Gold Key, to open the big wooden doors.
Once the doors are open, leave the scene by going through them, you should now enter a scene that has a chest on it; open it, and you should receive the Hurricane Special and the third and final Golem Scroll.
You should now use the Map to travel to the Sewers, once there, leave via the right exit. You will now enter the scene that has the spiral staircase in it, leave via the spiral staircase exit.
You should now enter a scene that has a big metal grate that has a circle exit on it, leave via the circle exit located in the upper part of the scene.
The next scene you enter should have another metal grate in it; you should also see a zigzagging path leading down to a lower section of the scene that leads to the right. Kill all the enemies in the scene and leave via the bottom right exit.
You should now enter a scene that has overflowing water in the upper part of the scene; there should also be two flights of stairs that both lead to the same lower platform. At the lower platform, there should be a gate that must be opened with the Rusted Key. Kill all the enemies in the scene and use the Rusted Key to open the gate. Leave the scene via the new bottom exit.
The next scene you enter should have a hexagonal platform in it, that has running water below it. There should also be a chest located at the bottom part of the scene. Kill all the enemies on the scene and open the chest, you should receive the Armageddon Special. Once you have picked up the new Special, use your Map to travel to Spires Air Lock. Once there, use the Stone Key to open the chest located to the left of the scene, the chest should give you the Lycanthrope. Once you have the Lycanthrope in your possession, use your Map to travel to Dead Gate / Boneyard. Once there, use the Skull Key to open the sealed door portal. Leave the scene via the new door portal, and you should be taken to Atro.
You should now appear in Atro. To the left of the scene should be an upper section with a chest in it. To kill all the enemies in Atro, you have to use the Ring of Seeing. The enemies will materialize, then just kill them as normal. Once all enemies are dead, open the chest to receive some goodies, then leave via the bottom right exit.
You should now enter a scene that has two skull doors in it, kill all the enemies in the scene and leave via either of the two skull doors, because they both take you to exactly the same scene. You should now enter a tall type cavern scene, kill all the enemies in the scene and leave via the upper right exit.
You should now meet the Dead Queen; kill her by whatever means possible and leave via the upper exit. When you kill her, your party Skill Level goes up a level.
The next scene you enter will have a female alien face right in the middle of the scene; you should also see the Light Orb. Use the teleporters to retrieve the Light Orb. Once the Light Orb is in your possession, a Chronicler should appear. Save your game.
You should now have all eight Magical Orbs in your possession; you should now use your Map to travel back to the Rebels Camp to tell the Duke you have all the Orbs.
When you return to Haven to see the Duke, a scripted event should trigger, which shows Glass. Glass says the only way to get to Metalon is by her. She offers you the option to travel to Metalon via a teleport that she can create. Before you use the teleport she tells you to choose which heroes you want to take wisely. You should take Jug and Chario, and of course yourself.
When you enter the teleporter, you should be transported to Metalon. The first scene you enter should have a Teleport Bay in it, kill all the enemies in this scene and a Chronicler should appear. Save your game and leave this scene via the bottom exit.
You should now enter a scene that has an exit to the upper left and a chest over to the right of the scene. Kill all the enemies in the scene, open the chest, pick up the items and leave the scene via the upper left exit. You should now enter a scene that has a platform going horizontally across the screen, there should also be about five boar heads hanging from the wall. You should also see a river of blood at the bottom of the scene. Kill all the enemies on the scene, open the chest to pick up items, and leave via the right hand exit.
The next scene you enter should have to two boar heads hanging from a wall either side of an archway, there should also be moving blood either side of the metal path. Kill all the enemies in the scene and leave via the upper exit.
You should now enter a scene where a robot teleports into the scene. This robot will ignore you and leave the scene via the bottom exit. Kill all the enemies in the scene and leave via the bottom exit.
The next scene you have to fight against the robot you have just previously seen, but unfortunately, there are four of them guarding the door. Kill all the robots and you should receive the Analectus. Once you have picked up the Analectus leave the scene via the upper door exit.
You should now enter a scene that has a landscape view of Metalon down below, in the distance you should be able to see Silver Palace. Leave this scene via the bottom right exit. You should now enter a scene that has a set of stairs leading down from the right of the scene. You should also see a big metal ball stuck in a gap stopping the Blood River from flowing, kill all the enemies on this scene and leave via the left exit.
The next scene you enter has a metal path leading up the scene. There should also be the blood river to the to the left of the scene, kill all the enemies on the scene and leave via the upper exit. You should now enter a scene that is viewed from an overhead angle. You should see part of the Blood River in the shape of a triangle at the bottom of the scene, kill all the enemies in this scene and leave via the left exit.
The next scene you enter should have the metal path on a slight left angle; you should also see the Blood River to the left of the scene. Kill all the enemies in the scene and leave via the left exit.
You should now enter the scene with the big metal ball in it again, but on the other side of the Blood River. Leave this scene to the left.
You should now enter a scene that is viewed from over head again. At the top of the scene should be a long flight of stairs that lead out of the scene. Kill all the enemies in the scene and leave via the stairs.
The next scene you enter should have a glass panel in the middle of the scene that you can stand on. This should also be surrounded by two flights of stairs that lead to the same platform. Kill all the enemies on this scene and use the Analectus on the flame that is located at the top of the scene, when you do this a teleporter should appear.
Use the teleporter and you should be taken back to the scene that has the long flight of stairs in it, except you should appear at the teleport bay that is located down at the lower section of the scene. Once at the teleport bay, leave the scene to the right.
You should now enter a scene that has a Boar Robot incased in a glass container filled with blood, surrounding this container is the river of blood; leave this scene via the bottom exit.
You should now enter a scene that is located outside Metalon; you should be positioned high up in the sky, on a smallish platform. At the end of the platform is another flame. Use the Analectus on this and you should trigger some drainage doors to open. When this occurs, some of the blood from Metalon's river should drain.
You should now leave this scene to the right to return to the scene that has the Boar incased in a glass container. When you get there, you should notice that the glass container should be smashed to pieces, as well as the blood drained. You should leave this scene via the up exit.
You should now return to the teleport bay and leave via the teleport. You should now be taken to a different teleport bay, which has Rend the Boar robot there. Kill Rend by what ever means possible, when you do so, your party's Skill Level should go up to 12. A Chronicler should also appear, so save your game. After you have saved your game, leave via the right exit.
You should now be out side Silver's Palace main entrance, kill all the enemies in this scene, and the doors to Silver's Palace should open automatically to welcome you. Leave this scene to enter the Palace.
You should now be in a long corridor that is positioned at a slight up and right angle. Kill all the enemies in the scene and leave via the right exit.
You should now enter a circular room that has a set of stairs leading down out of the scene, kill all the enemies in the scene and leave via the stair exit.
You should now enter a room that has 2 sealed doors in it, represented by particle effects, kill all the enemies in the scene and use the Half Moon Key to open the right side door.
Leave the scene via the door and you should enter a circular room that has Fuge's hellcat in it as well as a chest. Kill Fuge's hellcat and open the Chest, you should receive the Granite Key. Once you have the Granite Key, leave the scene the way you entered it. You should now use the Granite Key to open the left sealed door.
Leave this scene via the left exit. You should now enter a scene that has a Priest in it and an altar; this priest is called Oberious. When you talk to him, he will blab on about Silver and the fact that he is going to sacrifice all the women rather than marry one of them. After hearing this, leave the scene the way you entered. When back on the 2-door scene leave via the right exit.
You should now enter a scene that has a curved corridor in it; kill all the enemies on the scene and leave via the right exit. You should now enter another circular room that has four gaps in the wall; click on all four of these gaps and two enemies should appear. When you kill these, a mysterious object should float out of the hole in the middle of the scene and blast the door open in the upper part of the scene. Leave this scene via the upper exit.
You should now enter a very large room that has numerous flights of stairs in it, kill all the enemies in this scene and leave via the exit that is located at the lower section of the scene. You should now enter a scene that has a gyroscope in it, kill all the enemies in the scene and leave via the right exit. The next scene you enter should have a circular platform in it that is suspended above the ground, there should also be a ghostly image appearing randomly, kill all the enemies on the scene and a Chronicler should appear. Save your game. Once you have saved your game, leave via the upper exit.
You should now enter the throne room of Silver, when you enter it a scripted event should trigger. It shows Silver kill William, and make David's wife Jennifer disappear. After this, Silver summons many enemies that you have met previously. On this scene you need to hit the magic crystal above Silver's throne with the relevant magic Orb e.g. first of all you have to hit the crystal with Fire, then Ice etc. When you have destroyed the crystal, Silver should clasp on the floor powerless and weak. After being told to kill Silver, David refuses.
Nemesis should now enter the scene, kill Silver and then want to merge with David. When David merges with Nemesis, you are teleported to Nether to do battle with Apocalypse.To kill Apocalypse, you have to rebound the projectiles that he fires at you with your shield; do this until he is dead. Once you kill Apocalypse, the game over stuff should trigger, which shows the ending etc.
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