| Team developper | Motion capture | Music |

Paradigm Entertainment, Inc. is a leading developer of interactive 3D video games and related technologies for home entertainment systems. With a string of hit titles for the Nintendo 64 console including Pilot Wings 64™, F-1 World Grand Prix™, Beetle Adventure Racing™ and Duck Dodgers™, the company forged a reputation for high-quality content and technical achievement in its games. That success contributed to the Infogrames' acquisition of Paradigm in July 2000.

In joining Infogrames, Paradigm becomes part of one of the world's largest publishers of interactive entertainment with the industry's top franchises including Driver™, Unreal™, Test Drive™, Alone in the Dark™, Deer Hunter™ and Warner Bros Looney Tunes™. Paradigm will continue its technology focus in taking the lead for Infogrames' internal game development efforts in North America.

At the core of its success is Paradigm's commitment to technology and a structured approach to development. The company maintains a research and development group dedicated to keeping the company at the forefront of technology for next-generation game platforms and is currently working on projects for the Sony Playstation 2™, Nintendo Game Cube™, and Microsoft X-Box™.

 
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Designer : Mahdad Ansari has been a member of Paradigm since 1993. He held the position of Lead Artist and Art Production Manager prior to his current position as Game Designer. Throughout his career he has worked on many projects, including Aerofighters Assault™, Beatle Adventure Racing, and Duck Dodgers.

Lead Engineer : Since joining Paradigm in 1997, Mark Beardsley has worked on F-1 World Grand Prix and Beetle Adventure Racing. He has also been the technical lead for F-1 World Grand Prix II™, Indy Racing 2000™, and now MXrider™. Mark has a total of 10 years of game programming experience. MXrider will be Mark's sixteenth published game title.

Lead Artist : Hobie Johnson joined Paradigm in 1996 (TBD) and has worked on five titles; including World Grand Prix, World Grand Prix II, and Indy Racing 2000. MXrider is Hobie's second game as Art Lead.

Producer : Chris Johnson. As Producer, Chris tries to stay out of the way of the development team. In addition to producing MXrider, Chris manages Paradigm's Core Technology Group. Chris has over 20 years programming and project management experience. Chris joined Paradigm in 1998.

 
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Database development Alias | wavefront Maya™
Texture development Adobe Photoshop™
Asset management PEI AppKit (internal)
Data conversion PEI AppKit (internal)
Game Engine PEI VisKit (internal)

 

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